Projects IOT Solutions Lab

 

2018

Project Title:

Battleships

Students:
Aizik Nazarov | Eden Yosef | Or Tzadik
Supervisors:
N. Pri Hadash, M. Minkin, L. Maudlej, I. Dabran and B. van Sosin.
Description:
‘Battleships’ is the game we’ve all known since childhood. Now with new features such as ship movement and mines, we’ve created an interactive game combining a customized black board, a highly detailed ship tokens and a led matrix that indicates game status which all connected to your own mobile device.
Picture of Battleships Project
 
Project Title:

Bizzon

Students:
Aviv Lapid Yaniv Cohen Oren Eden
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
What is Bizzon? allow us to introduce you to Bizzon, a system for recycling and smart sorting of drink containers intended to be recycled.
Picture of Bizzon Project
 
Project Title:

BRAILLiant Poke

Students:
Shereen Awawdy, Mohammad Jayousi , Amal Serhan
Supervisors:
Itay Dabran, Boris Van Sosin, Marina Minkin, Nitsan Pri Hadash, Lina Maudlej
Description:
Portable Keyboard For Visually Impaired People. A System For Easier And Private Communication With Others - By Encoding/Decoding Text Messages From/To Braille Display. Using A Smart Sending/Receiving App.
Picture of BRAILLiant Poke Project
 
Project Title:

Just 4 You Park!

Students:
Ronit Abraham Niki Bassat
Supervisors:
N. Pri Hadash, M. Minkin, L. Maudlej, I. Dabran and B. van Sosin
Description:
Car Parking Just 4 You! Drivers Waste HOURS Looking for Parking! A Project in Internet of Things (IoT) A unique web application will save you time and Keep you relaxed. Reserve here your Parking Place & Enjoy your stay in the Big City!
Picture of Just 4 You Park! Project
 
Project Title:

Carduino

Students:
Alex Khvolis, Asaf Anter, Lena Suslovsky
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
WHAT IS CARDUINO? Carduino is an autonomous vehicle that can travel along a changing route. Carduino can detour around a static object blocking its lane and change lanes. Carduino allows users to access the data from its drive using a unique application. The autonomous vehicle (“car”) travels along a circular route, marked by a white line, and knows how to avoid objects blocking its path. The controlled vehicle (“tank”) is used to maneuver the autonomous vehicle into different “accident” situations. The autonomous vehicle will try to avoid different situations, while recording what is occurring around it. Sensors, which are part of the simulation, record the ongoing events. The simulation running on a cell phone enables the user to see what is happening around the vehicle at any given time.
Picture of Carduino Project
 
Project Title:

CHESSUINO

Students:
Amani Shhadi, Marah Ghoummaid, Mohammed Sammar
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
 CHESSUino - a smart chess board that helps children and beginners to learn how to play chess in a fun and interactive way. CHESSUino teaches you all the moves you can do and provides the best move available at every point of the game. CHESSUino - the best modern way to learn and improve yourself in chess. A modernized chess board and chess pieces combined with sensors, magnets, leds and more. It lights the next valid squares you can move to.
Picture of CHESSUINO Project
 
Project Title:

CryptoLock

Students:
Ofer Casper, Rafi Cohen, Ron Balter
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
CryptoLock is a digital lock that can allow companies to grant a one time access to any resource or allow a single person to get maximum security solution using high level cryptographic algorithms.
Picture of CryptoLock Project
 
Project Title:

Freinduino

Students:
Volodymyr Polosukhin, Kateryna Baikova, Polina Soloveychik
Supervisors:
Boris van Sosin, Marina Minkin, Nitsan Pri Hadash
Description:
An assistant to the whole family! Help your children to learn how to schedule their day! Improve your mood during a busy day! Help your parents to handle everything they have to remember! + An app to provide interaction with Frienduino and set up its configurations
Picture of Freinduino Project
 
Project Title:

Frosty

Students:
Leen Srouji, Rawan Shurush , Aseel Sakas
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
Frosty is a decorating robot that will help you add some glamour to your cake. With frosty you can ice your cake with pre chosen patterns . the whole decorating process will be as easy as clicking a button.
Picture of Frosty Project
 
Project Title:

Garbage Collection

Students:
Ofir Alexi, Omer Cohen, Anny Firer
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
Self Disposing Garbage Collection System A Project in Internet of Things (IoT) Our Project: A smart, city scale, garbage management system that monitors and collects recycle bins around the city automatically, based on user input or current trash level.
Picture of Garbage Collection Project
 
Project Title:

Genie Kit

Students:
Safaa Shehadi Alaa Khatibe Anadil Hussein
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
Cook like never before! save your time and effort, no need for stove monitoring. no more worrying about time, Mixing, Boiling. Genie Kit will do everything for you. like a magic.
Picture of Genie Kit Project
 
Project Title:

Globe trotter

Students:
Fadi Elias ,Ibrahim Mahagna,Marwan Shlon
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
View the world in a new way!
Picture of Globe trotter Project
 
Project Title:

iTesT - test your vision

Students:
Eddie Bkheet, Yacoub Yacoub, Nabeel Khoury
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
The automated machine that performs an eye examination without the need for an optometrist! Perform a quick and simple test by reading out the numbers that appear on the screen.
Picture of iTesT - test your vision Project
 
Project Title:

KUMIINO

Students:
Daniela Dagan, Eric Kiel, Bar Neuman
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
KUMIINO=kumihimo + arduino. Kumihimo is a Japanese weaving technique. Our project brings this traditional art to 21th century, using arduino based IOT device to automatically create beautiful braids. It mechanically executes the weaving instructions, all the user has to do is pick the colors!
Picture of KUMIINO Project
 
Project Title:

Library Scanner

Students:
Ahmad Bhnse, Zahran Tarabeih, Ahmad Odeh
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
The App will give the students the opportunity to grab a seat using the application before coming to the library. By saving and analyzing sensors measures such as noise level, temperature, lightning and number of studying empty places, Students can choose their appropriate library without wasting time and effort searching for a comfortable studying place.
Picture of Library Scanner Project
 
Project Title:

Open the Knock

Students:
Mr. Dennis Vashevnikov, Mr. Evgeni Leonti, Mr. Simon Lousky
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
A challenge–response authentication knocking-lock. Identification –> Challenge generation –> Client response –> Unlocking; A challenge form is filled by the client using our cross platform OTK-App. To open the lock, the client must successfully handle a sequence of events. The client first identifies himself by knocking his id, then a unique challenge is randomized by the OTK Cloud-Service. The right solution consists of a sequence of knocks that only the client can know. Upon failure to complete the challenge, a defense system is activated. The knock sends a message over the IoT-Hub with the required id. The message is routed to Event-Hub which triggers the Azure Function with the message payload. The Azure Function access the user data stored in CosmosDB, generates three random challenges, then invokes a device method using Direct Method with a payload containing the challenge information.
Picture of Open the Knock Project
 
Project Title:

Mr. Parker

Students:
Max Claderon, Daniel Elazar, Denis Nastic
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
Tired of parking your car? Our parking lot uses Mr. Parker. He finds a parking place parks your car all by itself!!! Download the app to contact Mr. Parker. On this screen, user who want to enter the parking lot sends his car number and creates password. When leaving, he enters his details and Mr.Parker brings him his car
Picture of Mr. Parker Project
 
Project Title:

Pill-Gray

Students:
Eman Ayoub, Hadeel Ghoummaid, Azeez Khaleel.
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
Our project is aimed to help elderly people in order to live independently and serenely in the Community, without any fears or concerns, by using our Medication Management system.
Picture of Pill-Gray Project
 
Project Title:

Sanduino

Students:
Fouad Bishara, Noam Halamish, Adi Elbaz
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
Sanduino lets you relive the creation of your favorite pictures by drawing them layer after layer with colored send.
Picture of Sanduino Project
 
Project Title:

SHOOTING GAME

Students:
Ahmad Hammoud, Moanes Mrowat, Ebraheem Abbas
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
Shoot the blue targets using the laser gun to obtain more points. Open the App, Sign up, start shooting and let it check your accuracy using the image processing algorithm.
Picture of SHOOTING GAME Project
 
Project Title:

Smart Shopping Basket

Students:
Salma Abu Ahmad, Amal Haleem, and Muhammed Wattad.
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
We can manage our shopping in a smart and efficient way by using our Smart Shopping Basket app that can allow customers to buy, pay and automatically bag without having to wait in line. A Project in Internet of Things (IoT) By scanning the barcodes of the items you want to purchase and putting them in your smart basket an automated bagging system can bag your stuff, you just need to pay and take them home with you. In this way, the customer can save a lot of time and money.
Picture of Smart Shopping Basket Project
 
Project Title:

Smart Bike

Students:
David Shpilfoygel , Ilya Sergeev, Ilya Freidkin.
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
TWO IS BETTER THEN FOUR 4 > 2 : is a training device for new riders. The self-contained unit is attached on the front handlebars a child’s bike. It’s now tricked out for the learning process.
Picture of Smart Bike Project
 
Project Title:

Smart Pet

Students:
Andrew Elashkin, Yevhenii Liubchyk, Maria Shestakova
Supervisors:
Boris van Sosin, Marina Minkin, Nitsan Pri Hadash, Lina Maudlej
Description:
Allow your pet to interact with your smart home A Project in Internet of Things (IoT) Let your pet play outside without the risk of losing it Get notified on your pet’s activity in real time Control the feeding process Your pet will be able to open door flaps and use automated feeder by itself.
Picture of Smart Pet Project
 
Project Title:

Sush Eat

Students:
Yan Itzahkovich Lital Cohen Hen Leibovich
Supervisors:
Mr. Itai Dabran Mr. Boris Van Sosin Ms. Marina minkin Ms. Nitsan Pri Hadash Ms. Lina Maudlej
Description:
Sush Eat is a smart and useful sushi machine. a machine that prepares a sushi roll exactly as specified by the user. the user application works for both Business and individuals.
Picture of Sush Eat Project
 
Projects:Software Engineering LabspSmart Devices LabspIOT Solutions Lab